It seems to be meant for testing camera angles: The area's 3D model itself abruptly cuts off at some point. There are two NPCs here, and a bunch of airships lacking collision detection. You can also save and load for quick access to these areas. On the US version, after enabling the following Action Replay codes, you can press Z when on any area to teleport to the following locations, although there is the risk of your character getting stuck in the scenery. Considering one of the battles at the Coliseum has the party face off against two characters from Tales of Eternia (Farah Oersted and Meredy) and one from Tales of Destiny (Garr/Woodrow Kelvin), this is likely where her cameo would have appeared. One of the character models in the game is that of Rutee Katrea, one of the protagonists of Tales of Destiny. Oddly enough, there are unused cut-in graphics for the rest of the party members (Presea even gets two), plus Abyssion and Mithos, on the GameCube version disc. Upon performing Hi-Ougi (Mystic Artes) with Lloyd, Genis and Colette, cut-ins appear over the screen with that character's face. Regardless, the icon for said item is still present within the game ![]() Colette's name alone is 7 characters long in English, meaning all text boxes would have had to accommodate all characters being renamed to seven letter names, which may have been considered too much of a hassle for a mostly pointless feature. This item was replaced with a Lemon Gel in the international versions of the game, likely due to issues regarding the international version's variable width font. Rename Gem) can be found on the Sylvarant world map in the trees just outside of Izoold, and can be used to rename the playable characters in dialogue and menus (the audio still uses the original names though). In the Japanese version of the game, an item called "リネームジェム" (lit. It should also be noted that the fire half of Lloyd's Material Blade is the same icon used for Kratos' Flamberge, and is thus the only one that can be seen by itself in normal gameplay. While not technically not unused, the individual icons are always obscured by or overlapping the other icon (aside from the few frames it takes to fade in the second icon). Instead of being just one icon, though, both are instead made up of two separate overlapping icons. ![]() ![]() The only exceptions are the Material Blade and Lloyd's Devil's Arm, Nebilim, due to both swords of each pair looking different. ![]() It says "Now printing" in English on top of 4 vertical bars of different colours.ĭespite Lloyd fighting with dual-wielded swords, the majority of the icons for the Twin Blades items feature only one sword each. Bandai Namco has said that it’s open to remastering more Tales games – read more on that through here.An unused item icon exists within the game's files, most likely used as a placeholder. Tales of Symphonia Remastered is set to launch on February 17 for PS4, Xbox One, and PC. That said, those expecting the remastered version to run at 60 FPS like the original GameCube release did will be disappointed – Bandai Namco has previously confirmed that it runs at 30 FPS. Check it out below.īased on the PS3 and PC re-release of the original Tales of Symphonia, the remastered version will bring visual and technical improvements and quality-of-life and UI upgrades, with the latter including features such as being able to skip events and cutscenes, among other things. Nearly two decades on from its original launch, Bandai Namco is bringing back a fan-favourite instalment in its Tales series with Tales of Symphonia Remastered, and ahead of its launch in a little over a months’ time, the publisher has released a new gameplay trailer that provides brief details on its combat, cooking mechanics, and more.
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